Design Sprint: Automobile Customer Experience
As part of a workshop conducted by Marty Herbert from KPMG, we participated in a design sprint exercise where we had to design a customer experience for an Automobile experience, (Toyota) with the personas that were developed during the research process by the company and their identified pain points.
Skills demonstrated
The workshop
As part of a workshop conducted by Marty Herbert from KPMG, we participated in a design sprint exercise where we had to design a customer experience for an Automobile experience, (Toyota) with the personas that were developed during the research process by the company and their identified pain points.
Format
This was a 5 hour group task, which included understanding the who, why and whats, brainstorming ideas for possible design opportunities and preparing a presentation.
Key learnings
How the sprint ran
Understand the WHO?
What pain points are we catering to?
Brainstorming Ideas
Presentation
Building a product prototype
Visualization the space and service
The WHO
We were given to Personas, Jimmy and Lara. The main charechteristics are mentioned below

Persona A
- Information accessibility and cohesion
- Ample time to decide
- Customized experience

Persona B
- Selfservice accessibility
- Influence (brand)
- Cohesive cross channel (digital)
The approach
Approach
Proposing an outcome that caters for both of our highlighted personas
We were also given the different pain points identified during the research process. We thematically organized them and gave them codes to shortlist to propose ideas that might cater to as many pain points as possible.

Identified opportunities
Providing a range of options to suit customers
Providing the right information at the right time in the right way
Going at the customer's pace
Delivering on expectations and keeping promises
Brainstorming to outcome
Brainstorming Ideas


Customer Journey in Showrooms
Using service
Upon entering the showroom, they are guided towards the reception desk for guidance.
Once they reach the reception area, they are guided towards a tablet where they can choose their preferred experience with varied levels of interactions catering to both persona's of Jimmy and Lara.

They could choose between an Audio Visual experience, a private Sales Assistance, or if they require assistance particular to a product.
They are also guided towards a Kiosk where one can choose the experience they want. Additionally they are given a smart watch (shown below) for during the tour in the showroom which will enable them to call for assistance or for other services with a touch of a button on the watch.

Smart watch
Functions include:
- Indicate which viewing experience they want
- Notifying if they require assistance from a sales representative
- Able to display QR code so that shortlisted choices can be saved with their personal user account
Additionally, customers while waiting can also know about their car and its parts better, like shown on the shelf in the image.




Post service — App
Sample interface to show a more user friendly and accessible car manual. This element of our proposal aims to make the car features and parts easier to understand and help the consumer feel more in control when it comes to their car.

4 P's of Service Design
Place
Pause points during experience
Process
Customer's spatial experience
People
Customer experience specialist
Product
Smart band/app for manual
What we took away
This design sprint helped us work as a team efficiently, brainstorm ideas and effectively showcase in a presentation format and pitch our idea to Marty. This workshop was also useful to know what happens in the industry for customer experience.
Presentation


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Social Innovation & Service DesignMaking the Invisible VisibleA service intervention for Scotland's third sector, built with GCVS and THRE.